SYS://SOLSTORM_v2.0 KP-INDEX: 9+ SEVERE
POST‑APOCALYPSE SURVIVAL TEXT RPG

SOLSTORM

The Civilizational Blackout Story
> MAGNETIC SHIELD: 34% AND FALLING_

Two things in the geological record. A magnetic field that fails. A sun that throws a storm a hundred times worse than anything we have built for. The only invention here is that they arrive together.

> SCROLL TO BEGIN THE TIMELINE
T−40 YEARS

The shield thins

Earth's magnetic field has faltered before. Forty-one thousand years ago it fell to a tenth of its strength and stayed there for centuries. It is falling again.

The aurora creeps south, year by year. Ozone readings drift and are logged as instrument error. Airlines quietly reroute. Nobody declares anything.

T+8 MINUTES

The flash

A flare on the sun. Its light crosses to Earth in eight minutes and ionizes the sunlit half of the sky. Every shortwave radio on the dayside goes to static.

Nothing is broken yet. The cloud behind the light is two days out, and through a shield at a third of its strength there is nothing left to turn it aside.

T+2 DAYS

The sky burns

The plasma arrives. The storm reaches the equator. Aurora over Lagos, over Jakarta, over São Paulo, red to the horizon.

Currents the grid was never built for flow through every long wire on Earth. Transformers the size of houses cook from the inside. There are no spares.

T+2 DAYS 04:00

The four-hour clock

STATION BLACKOUT · ×440 REACTORS ON EARTH

A reactor shuts itself down in seconds. Its fuel keeps making heat for years. Ninety-three US reactors are designed to survive a total loss of power for four hours. Eleven for eight.

The diesels start. Nobody is coming to refuel them.

T+1 WEEK

The sky falls

The storm heated the upper atmosphere until it swelled up into the orbits above it. Satellites that were in the sky on Monday are streaks of light by Friday.

Positioning, weather, communications: falling, then gone. Not for a season. For good.

T+1 MONTH

The water

The diesels are dry. Cores are open to the air on four continents. Iodine drifts on the wind and settles in reservoirs.

Cities pump nothing: no water up the pipes, no sewage down them. Pharmacies are empty. Insulin is warm. The first deaths are not from the storm. They are from Tuesday.

T+6 MONTHS

The first winter

Fuel left in tanks has turned to varnish. Food moves as far as a person can carry it. Cold, hunger, and the diseases that follow crowded shelters do what the storm did not.

The aurora is beautiful every night.

T+2 YEARS

The storms return

The shield keeps failing. Storms like the first come three or four times a year now. Anyone who rebuilds a long wire has built an antenna for the next one.

The disaster is no longer an event. It is the weather.

T+30 YEARS

The map rewritten

Strontium reaches the wells. Lakes with no outflow look clean and are not. Around each dead reactor, an exclusion zone; where plants clustered, regions the size of small countries.

Birds no longer migrate. Compasses lie. Wolves come back.

T+200 YEARS

The new sky

The field sits at three percent. The aurora is global and permanent: green and violet overhead, deep red at the horizon, every clear night. Ultraviolet burns at noon. People work at dawn and dusk, wrap their heads, and live to fifty.

The sky is never entirely dark. It is never entirely safe. This is where you begin.

> RUN SOLSTORM.EXE

Two centuries after the sky burned, someone opens a door that was sealed to keep you in. What you do next is the game.

ENTER THE WASTELAND _
DEMO BUILD · NO SIGNAL REQUIRED